Init
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*.code-workspace
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# Name of the binary for Development
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BINARY = prototyp
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# Name of the binary for Release
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FINAL = prototyp
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# Object files
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OBJS = main.o Machine.o MachineProductA.o MachineProductB.o Factory.o ##Product.o
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# Compiler flags
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CFLAGS = -Werror -Wall -std=c++17 -fsanitize=address,undefined -g
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# Linker flags
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LFLAGS = -fsanitize=address,undefined
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#Which Compiler to use
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COMPILER = c++
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# all target: builds all important targets
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all: binary
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final : ${OBJS}
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${COMPILER} ${LFLAGS} -o ${FINAL} ${OBJS}
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binary : ${OBJS}
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${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
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# Links the binary
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${BINARY} : ${OBJS}
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${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
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# Compiles a source-file (any file with file extension .c) into an object-file
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#
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# "%" is a wildcard which matches every file-name (similar to * in regular expressions)
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# Such a rule is called a pattern rule (because it matches a pattern, see https://www.gnu.org/software/make/manual/html_node/Pattern-Rules.html),
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# which are a form of so called implicit rules (see https://www.gnu.org/software/make/manual/html_node/Implicit-Rules.html)
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# "$@" and "$<" are so called automatic variables (see https://www.gnu.org/software/make/manual/html_node/Automatic-Variables.html)
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%.o : %.cpp
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${COMPILER} -c ${CFLAGS} -o $@ $<
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# Rules can not only be used for compiling a program but also for executing a program
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run: ${BINARY}
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./${BINARY}
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# Delete all build artifacts
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clean :
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rm -rf ${BINARY} ${OBJS}
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# all and clean are a "phony" targets, meaning they are no files
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.PHONY : all clean
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