Initial 5_3
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# Name of the binary for Development
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BINARY = main
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# Name of the binary for Release
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FINAL = prototyp
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# Object files
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OBJS = backpack.o item.o main.o
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# Compiler flags
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CFLAGS = -Werror -Wall -std=c++17 -fsanitize=address,undefined -g
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# Linker flags
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LFLAGS = -fsanitize=address,undefined
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#Which Compiler to use
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COMPILER = c++
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# all target: builds all important targets
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all: binary
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final : ${OBJS}
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${COMPILER} ${LFLAGS} -o ${FINAL} ${OBJS}
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rm ${OBJS}
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binary : ${OBJS}
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${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
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# Links the binary
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${BINARY} : ${OBJS}
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${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
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# Compiles a source-file (any file with file extension .c) into an object-file
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#
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# "%" is a wildcard which matches every file-name (similar to * in regular expressions)
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# Such a rule is called a pattern rule (because it matches a pattern, see https://www.gnu.org/software/make/manual/html_node/Pattern-Rules.html),
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# which are a form of so called implicit rules (see https://www.gnu.org/software/make/manual/html_node/Implicit-Rules.html)
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# "$@" and "$<" are so called automatic variables (see https://www.gnu.org/software/make/manual/html_node/Automatic-Variables.html)
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%.o : %.cpp
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${COMPILER} -c ${CFLAGS} -o $@ $<
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# Rules can not only be used for compiling a program but also for executing a program
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run: ${BINARY}
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./${BINARY}
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# Delete all build artifacts
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clean :
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rm -rf ${BINARY} ${OBJS}
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# all and clean are a "phony" targets, meaning they are no files
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.PHONY : all clean
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#include "backpack.h"
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/* Optimized insertion sort algorithm utilizing the Item's getRatio() function
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*/
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void Backpack::sortAvailableItems() {
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int i = 0;
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while (i < (int)this->availableItems.size()) {
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Item x = this->availableItems[i];
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int j = i - 1;
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while (j >= 0 && this->availableItems[j].getRatio() < x.getRatio()) {
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this->availableItems[j + 1] = this->availableItems[j];
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j--;
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}
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this->availableItems[j + 1] = x;
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i++;
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}
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}
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/* Iterates through all packed items and returns the total value */
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int Backpack::getValuePacked() {
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int total = 0;
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for (int i = 0; i < (int)this->packedItems.size(); i++) {
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total += this->packedItems[i].value;
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}
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return total;
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}
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/* the algorithm to pack the backpack */
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void Backpack::greedyPack() {
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this->packedItems
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.clear(); /* resets the packedItems -> removes all elements! */
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this->currentWeight = 0; /* ...and also sets the current weight to 0.0 */
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this->sortAvailableItems(); // sort the available items first!
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std::cout << "Backpack has been packed:\n"; // output
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std::cout << "\t\tWeight\tValue\n"; // output
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std::cout << "---------------------------------------------\n"; // output
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for (int i = 0; i < (int)this->availableItems.size();
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i++) { // iterate through all available items
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if (this->currentWeight + (float)this->availableItems[i].weight <=
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this->maxWeight) { // check if the item still fits in the backpack
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this->packedItems.push_back(
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this->availableItems[i]); // and if so, put it in there (by adding it
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// to this->packedItems)
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currentWeight +=
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this->availableItems[i].weight; // adjust currentWeight accordingly
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std::cout << "\t" << this->availableItems[i].name << ":\t"
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<< this->availableItems[i].weight << "\t"
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<< this->availableItems[i].value
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<< "\t Factor: 1.00\n"; // output
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}
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if ((this->currentWeight - this->maxWeight) ==
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0) { // if the backpack is completely full, the loop can be exited -
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// small optimization
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break;
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}
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}
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std::cout << "---------------------------------------------\n"; // output
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std::cout << "\tTotal:\t" << this->currentWeight << "\t"
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<< this->getValuePacked() << "\n"; // output
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}
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void Backpack::printItems() {
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for (int i = 0; i < (int)this->availableItems.size(); i++) {
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std::cout << this->availableItems[i].name << "\t"
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<< this->availableItems[i].weight << "\t"
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<< this->availableItems[i].value << "\t"
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<< this->availableItems[i].getRatio() << "\n";
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}
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}
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#include <iostream>
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#include <string>
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#include <vector>
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#include "item.h"
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#pragma once
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/* Class for Backpack, consisting of a maxWeight that can be put into a
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backpack, one that shows the weight that is currently in the backpack, a
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vector representing all available items and a vector for the items that have
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been placed in the backpack. There is also a constructor to increase the
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ease/convenience of use, as well as functions to:
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* sort the available Items based on their getRatio()
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* greedily pack the backpack
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* get the value of all packed items
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*/
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struct Backpack {
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int maxWeight;
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std::vector<Item> availableItems;
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int currentWeight;
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std::vector<Item> packedItems;
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Backpack(float maxWeight, std::vector<Item> availableItems)
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: maxWeight(maxWeight), availableItems(availableItems),
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currentWeight(0){};
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void sortAvailableItems();
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void greedyPack();
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int getValuePacked();
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void printItems();
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};
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#include "item.h"
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/* function that returns the value/weight ratio of an item as float; used to
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* sort items */
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float Item::getRatio() { return ((float)this->value / (float)this->weight); };
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#include <string>
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#pragma once
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/* Class for Item, containing name (string), value (int) and weight (int).
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There is also a constructor that can be called with all member variables to
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increase convenience. The getRatio() function returns the value/weight ratio
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*/
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class Item {
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public:
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std::string name;
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int weight;
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int value;
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Item(std::string name, int weight, int value)
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: name(name), weight(weight), value(value){};
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float getRatio();
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};
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@ -0,0 +1,14 @@
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#include "backpack.h"
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#include "item.h"
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#include <vector>
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int main() {
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std::vector<Item> items = {// creation of the availableItems
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{"1", 5, 8}, {"2", 5, 8}, {"3", 6, 6},
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{"4", 8, 5}, {"5", 10, 10}, {"6", 11, 5},
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{"7", 12, 10}, {"8", 15, 17}, {"9", 15, 20},
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{"10", 30, 20}};
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Backpack bp((float)20,
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items); // creation of the backpack, utilizing the constructor
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bp.greedyPack(); // greedily pack backpack
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}
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