Initial 5_3

This commit is contained in:
Samuel Oberhofer 2022-06-26 15:29:55 +02:00
parent d5cb71c477
commit c9d5a7a84c
6 changed files with 191 additions and 0 deletions

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# Name of the binary for Development
BINARY = main
# Name of the binary for Release
FINAL = prototyp
# Object files
OBJS = backpack.o item.o main.o
# Compiler flags
CFLAGS = -Werror -Wall -std=c++17 -fsanitize=address,undefined -g
# Linker flags
LFLAGS = -fsanitize=address,undefined
#Which Compiler to use
COMPILER = c++
# all target: builds all important targets
all: binary
final : ${OBJS}
${COMPILER} ${LFLAGS} -o ${FINAL} ${OBJS}
rm ${OBJS}
binary : ${OBJS}
${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
# Links the binary
${BINARY} : ${OBJS}
${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
# Compiles a source-file (any file with file extension .c) into an object-file
#
# "%" is a wildcard which matches every file-name (similar to * in regular expressions)
# Such a rule is called a pattern rule (because it matches a pattern, see https://www.gnu.org/software/make/manual/html_node/Pattern-Rules.html),
# which are a form of so called implicit rules (see https://www.gnu.org/software/make/manual/html_node/Implicit-Rules.html)
# "$@" and "$<" are so called automatic variables (see https://www.gnu.org/software/make/manual/html_node/Automatic-Variables.html)
%.o : %.cpp
${COMPILER} -c ${CFLAGS} -o $@ $<
# Rules can not only be used for compiling a program but also for executing a program
run: ${BINARY}
./${BINARY}
# Delete all build artifacts
clean :
rm -rf ${BINARY} ${OBJS}
# all and clean are a "phony" targets, meaning they are no files
.PHONY : all clean

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#include "backpack.h"
/* Optimized insertion sort algorithm utilizing the Item's getRatio() function
*/
void Backpack::sortAvailableItems() {
int i = 0;
while (i < (int)this->availableItems.size()) {
Item x = this->availableItems[i];
int j = i - 1;
while (j >= 0 && this->availableItems[j].getRatio() < x.getRatio()) {
this->availableItems[j + 1] = this->availableItems[j];
j--;
}
this->availableItems[j + 1] = x;
i++;
}
}
/* Iterates through all packed items and returns the total value */
int Backpack::getValuePacked() {
int total = 0;
for (int i = 0; i < (int)this->packedItems.size(); i++) {
total += this->packedItems[i].value;
}
return total;
}
/* the algorithm to pack the backpack */
void Backpack::greedyPack() {
this->packedItems
.clear(); /* resets the packedItems -> removes all elements! */
this->currentWeight = 0; /* ...and also sets the current weight to 0.0 */
this->sortAvailableItems(); // sort the available items first!
std::cout << "Backpack has been packed:\n"; // output
std::cout << "\t\tWeight\tValue\n"; // output
std::cout << "---------------------------------------------\n"; // output
for (int i = 0; i < (int)this->availableItems.size();
i++) { // iterate through all available items
if (this->currentWeight + (float)this->availableItems[i].weight <=
this->maxWeight) { // check if the item still fits in the backpack
this->packedItems.push_back(
this->availableItems[i]); // and if so, put it in there (by adding it
// to this->packedItems)
currentWeight +=
this->availableItems[i].weight; // adjust currentWeight accordingly
std::cout << "\t" << this->availableItems[i].name << ":\t"
<< this->availableItems[i].weight << "\t"
<< this->availableItems[i].value
<< "\t Factor: 1.00\n"; // output
}
if ((this->currentWeight - this->maxWeight) ==
0) { // if the backpack is completely full, the loop can be exited -
// small optimization
break;
}
}
std::cout << "---------------------------------------------\n"; // output
std::cout << "\tTotal:\t" << this->currentWeight << "\t"
<< this->getValuePacked() << "\n"; // output
}
void Backpack::printItems() {
for (int i = 0; i < (int)this->availableItems.size(); i++) {
std::cout << this->availableItems[i].name << "\t"
<< this->availableItems[i].weight << "\t"
<< this->availableItems[i].value << "\t"
<< this->availableItems[i].getRatio() << "\n";
}
}

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#include <iostream>
#include <string>
#include <vector>
#include "item.h"
#pragma once
/* Class for Backpack, consisting of a maxWeight that can be put into a
backpack, one that shows the weight that is currently in the backpack, a
vector representing all available items and a vector for the items that have
been placed in the backpack. There is also a constructor to increase the
ease/convenience of use, as well as functions to:
* sort the available Items based on their getRatio()
* greedily pack the backpack
* get the value of all packed items
*/
struct Backpack {
int maxWeight;
std::vector<Item> availableItems;
int currentWeight;
std::vector<Item> packedItems;
Backpack(float maxWeight, std::vector<Item> availableItems)
: maxWeight(maxWeight), availableItems(availableItems),
currentWeight(0){};
void sortAvailableItems();
void greedyPack();
int getValuePacked();
void printItems();
};

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#include "item.h"
/* function that returns the value/weight ratio of an item as float; used to
* sort items */
float Item::getRatio() { return ((float)this->value / (float)this->weight); };

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Uebung 5/Uebung5_3/item.h Normal file
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#include <string>
#pragma once
/* Class for Item, containing name (string), value (int) and weight (int).
There is also a constructor that can be called with all member variables to
increase convenience. The getRatio() function returns the value/weight ratio
*/
class Item {
public:
std::string name;
int weight;
int value;
Item(std::string name, int weight, int value)
: name(name), weight(weight), value(value){};
float getRatio();
};

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#include "backpack.h"
#include "item.h"
#include <vector>
int main() {
std::vector<Item> items = {// creation of the availableItems
{"1", 5, 8}, {"2", 5, 8}, {"3", 6, 6},
{"4", 8, 5}, {"5", 10, 10}, {"6", 11, 5},
{"7", 12, 10}, {"8", 15, 17}, {"9", 15, 20},
{"10", 30, 20}};
Backpack bp((float)20,
items); // creation of the backpack, utilizing the constructor
bp.greedyPack(); // greedily pack backpack
}