#pragma once #include "CashInstance.h" #include class Drone { private: uint16_t CashInstanceSize = 0; public: CashInstance *availableCashInstances; float calculateChange(float total, float paid); void returnChange(float change); Drone(CashInstance *availableCashInstances, uint16_t CashInstanceSize) : CashInstanceSize(CashInstanceSize), availableCashInstances(availableCashInstances){}; };