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a5563a4103
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a5563a4103 | |
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cf6edcdff6 | |
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7dc503ca13 | |
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8a95eb668b | |
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c9d5a7a84c |
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@ -0,0 +1,52 @@
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# Name of the binary for Development
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BINARY = main
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# Name of the binary for Release
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FINAL = prototyp
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# Object files
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OBJS = backpack.o item.o main.o
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# Compiler flags
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CFLAGS = -Werror -Wall -std=c++17 -fsanitize=address,undefined -g
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# Linker flags
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LFLAGS = -fsanitize=address,undefined
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#Which Compiler to use
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COMPILER = c++
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# all target: builds all important targets
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all: binary
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final : ${OBJS}
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${COMPILER} ${LFLAGS} -o ${FINAL} ${OBJS}
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rm ${OBJS}
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binary : ${OBJS}
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${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
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# Links the binary
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${BINARY} : ${OBJS}
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${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
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# Compiles a source-file (any file with file extension .c) into an object-file
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#
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# "%" is a wildcard which matches every file-name (similar to * in regular expressions)
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# Such a rule is called a pattern rule (because it matches a pattern, see https://www.gnu.org/software/make/manual/html_node/Pattern-Rules.html),
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# which are a form of so called implicit rules (see https://www.gnu.org/software/make/manual/html_node/Implicit-Rules.html)
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# "$@" and "$<" are so called automatic variables (see https://www.gnu.org/software/make/manual/html_node/Automatic-Variables.html)
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%.o : %.cpp
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${COMPILER} -c ${CFLAGS} -o $@ $<
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# Rules can not only be used for compiling a program but also for executing a program
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run: ${BINARY}
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./${BINARY}
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# Delete all build artifacts
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clean :
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rm -rf ${BINARY} ${OBJS}
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# all and clean are a "phony" targets, meaning they are no files
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.PHONY : all clean
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@ -0,0 +1,91 @@
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#include "backpack.h"
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#include <algorithm>
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#include <cmath>
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/* Optimized insertion sort algorithm utilizing the Item's getRatio() function
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*/
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void Backpack::sortAvailableItems() {
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int i = 0;
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while (i < (int)this->availableItems.size()) {
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Item x = this->availableItems[i];
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int j = i - 1;
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while (j >= 0 && this->availableItems[j].getRatio() < x.getRatio()) {
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this->availableItems[j + 1] = this->availableItems[j];
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j--;
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}
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this->availableItems[j + 1] = x;
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i++;
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}
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}
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/* Iterates through all packed items and returns the total value */
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int Backpack::getValuePacked() {
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int total = 0;
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for (int i = 0; i < (int)this->packedItems.size(); i++) {
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total += this->packedItems[i].value;
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}
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return total;
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}
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/* the algorithm to pack the backpack */
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void Backpack::greedyPack(bool continuous) {
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this->packedItems
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.clear(); /* resets the packedItems -> removes all elements! */
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this->currentWeight = 0; /* ...and also sets the current weight to 0.0 */
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this->sortAvailableItems(); // sort the available items first!
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const char *text = "";
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float partialValue = 0.0f;
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float partialWeight = 0.0f;
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if (!continuous) {
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text = "non-";
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}
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std::cout << "Backpack has been packed " << text
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<< "continuously:\n"; // output
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std::cout << "\t\tWeight\tValue\n"; // output
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std::cout << "---------------------------------------------\n"; // output
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for (int i = 0; i < (int)this->availableItems.size();
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i++) { // iterate through all available items
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if (this->currentWeight + (float)this->availableItems[i].weight <=
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this->maxWeight) { // check if the item still fits in the backpack
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this->packedItems.push_back(
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this->availableItems[i]); // and if so, put it in there (by adding it
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// to this->packedItems)
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currentWeight +=
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this->availableItems[i].weight; // adjust currentWeight accordingly
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std::cout << "\t" << this->availableItems[i].name << ":\t"
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<< this->availableItems[i].weight << "\t"
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<< this->availableItems[i].value
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<< "\t Factor: 1.00\n"; // output
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} else if (continuous) {
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float factor = (float)(this->maxWeight - this->currentWeight) /
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this->availableItems[i].weight;
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factor = std::round(factor * 100) / 100;
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std::cout << "\t" << this->availableItems[i].name << ":\t"
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<< this->availableItems[i].weight << "\t"
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<< this->availableItems[i].value << "\t Factor: " << factor
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<< std::endl;
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partialWeight = this->availableItems[i].weight * factor;
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partialValue = this->availableItems[i].value * factor;
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break;
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}
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if ((this->currentWeight - this->maxWeight) ==
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0) { // if the backpack is completely full, the loop can be exited -
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// small optimization
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break;
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}
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}
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std::cout << "---------------------------------------------\n"; // output
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std::cout << "\tTotal:\t" << this->currentWeight + partialWeight << "\t"
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<< this->getValuePacked() + partialValue << "\n"; // output
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}
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void Backpack::printItems() {
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for (int i = 0; i < (int)this->availableItems.size(); i++) {
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std::cout << this->availableItems[i].name << "\t"
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<< this->availableItems[i].weight << "\t"
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<< this->availableItems[i].value << "\t"
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<< this->availableItems[i].getRatio() << "\n";
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}
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}
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@ -0,0 +1,31 @@
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#include <iostream>
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#include <string>
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#include <vector>
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#include "item.h"
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#pragma once
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/* Class for Backpack, consisting of a maxWeight that can be put into a
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backpack, one that shows the weight that is currently in the backpack, a
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vector representing all available items and a vector for the items that have
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been placed in the backpack. There is also a constructor to increase the
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ease/convenience of use, as well as functions to:
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* sort the available Items based on their getRatio()
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* greedily pack the backpack
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* get the value of all packed items
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*/
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struct Backpack {
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int maxWeight;
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std::vector<Item> availableItems;
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int currentWeight;
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std::vector<Item> packedItems;
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Backpack(float maxWeight, std::vector<Item> availableItems)
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: maxWeight(maxWeight), availableItems(availableItems),
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currentWeight(0){};
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void sortAvailableItems();
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void greedyPack(bool continuous);
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int getValuePacked();
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void printItems();
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};
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#include "item.h"
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/* function that returns the value/weight ratio of an item as float; used to
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* sort items */
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float Item::getRatio() { return ((float)this->value / (float)this->weight); };
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#include <string>
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#pragma once
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/* Class for Item, containing name (string), value (int) and weight (int).
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There is also a constructor that can be called with all member variables to
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increase convenience. The getRatio() function returns the value/weight ratio
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*/
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class Item {
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public:
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std::string name;
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int weight;
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int value;
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Item(std::string name, int weight, int value)
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: name(name), weight(weight), value(value){};
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float getRatio();
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};
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#include "backpack.h"
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#include "item.h"
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#include <vector>
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int main() {
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std::vector<Item> items = {// creation of the availableItems
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{"1", 5, 8}, {"2", 5, 8}, {"3", 6, 6},
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{"4", 8, 5}, {"5", 10, 10}, {"6", 11, 5},
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{"7", 12, 10}, {"8", 15, 17}, {"9", 15, 20},
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{"10", 30, 20}};
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Backpack bp((float)24,
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items); // creation of the backpack, utilizing the constructor
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bp.greedyPack(false); // greedily pack Backpack non-continuously
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bp.greedyPack(true); // greedily pack Backpack continuously
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}
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@ -0,0 +1,52 @@
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# Name of the binary for Development
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BINARY = main
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# Name of the binary for Release
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FINAL = prototyp
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# Object files
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OBJS = mergeSortRand.o helperFunctions.o main.o
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# Compiler flags
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CFLAGS = -Werror -Wall -std=c++17 -g#-fsanitize=address,undefined -g
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# Linker flags
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LFLAGS = #-fsanitize=address,undefined
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#Which Compiler to use
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COMPILER = g++
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# all target: builds all important targets
|
||||
all: binary
|
||||
|
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final : ${OBJS}
|
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${COMPILER} ${LFLAGS} -o ${FINAL} ${OBJS}
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rm ${OBJS}
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binary : ${OBJS}
|
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${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
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|
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# Links the binary
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||||
${BINARY} : ${OBJS}
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${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
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|
||||
|
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# Compiles a source-file (any file with file extension .c) into an object-file
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||||
#
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||||
# "%" is a wildcard which matches every file-name (similar to * in regular expressions)
|
||||
# Such a rule is called a pattern rule (because it matches a pattern, see https://www.gnu.org/software/make/manual/html_node/Pattern-Rules.html),
|
||||
# which are a form of so called implicit rules (see https://www.gnu.org/software/make/manual/html_node/Implicit-Rules.html)
|
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# "$@" and "$<" are so called automatic variables (see https://www.gnu.org/software/make/manual/html_node/Automatic-Variables.html)
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%.o : %.cpp
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${COMPILER} -c ${CFLAGS} -o $@ $<
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# Rules can not only be used for compiling a program but also for executing a program
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run: ${BINARY}
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./${BINARY}
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# Delete all build artifacts
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clean :
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rm -rf ${BINARY} ${OBJS}
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# all and clean are a "phony" targets, meaning they are no files
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.PHONY : all clean
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@ -0,0 +1,20 @@
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#include "helperFunctions.h"
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#include <ctime>
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void printArray(int* array, int arrayLength, std::string heading) {
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std::cout << "========== " << heading << " ==========" << std::endl;
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for(int i = 0; i < arrayLength; i++) {
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if(i > 0) {
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std::cout << " - ";
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}
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std::cout << array[i];
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}
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std::cout << std::endl << "==============================================" << std::endl;
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}
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void generateRandomIntArray(int* array, int arrayLength) {
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std::srand(std::time(NULL));
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for(int i = 0; i < arrayLength; i++) {
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array[i] = rand() % 100000 + 1;
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}
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}
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#include <string>
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#include <iostream>
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#pragma once
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void generateRandomIntArray(int* array, int arrayLength);
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void printArray(int* array, int arrayLength, std::string heading);
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#include <iostream>
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#include <string>
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#include "helperFunctions.h"
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#include "mergeSortRand.h"
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#include <vector>
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#define ARRAY_LENGTH 10
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class PerformanceTest {
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private:
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double minExecutionTime;
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double maxExecutionTime;
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double totalExecutionTime;
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std::string algorithmName;
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public:
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PerformanceTest() {
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this->minExecutionTime = 1000;
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this->maxExecutionTime = 0;
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this->totalExecutionTime = 0;
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this->algorithmName = "";
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};
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double getMinExecutionTime() { return this->minExecutionTime; }
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double getMaxExecutionTime() { return this->maxExecutionTime; }
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double getTotalExecutionTime() { return this->totalExecutionTime; }
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const std::string &getAlgorithmName() { return this->algorithmName; }
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void setAlgorithmName(std::string name) { this->algorithmName = name; }
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void processResult(std::chrono::high_resolution_clock::time_point startTime,
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std::chrono::high_resolution_clock::time_point endTime) {
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std::chrono::duration<double, std::milli> duration = (endTime - startTime);
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double execTime = duration.count();
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this->totalExecutionTime += execTime;
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if (execTime < this->minExecutionTime) {
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this->minExecutionTime = execTime;
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return;
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} else if (execTime > this->maxExecutionTime) {
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this->maxExecutionTime = execTime;
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return;
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}
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}
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};
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class PerformanceComparison {
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private:
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int *baseArray;
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int arrayLength;
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int testsetSize;
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std::vector<PerformanceTest *> testResults;
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public:
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PerformanceComparison(int arrayLength, int testsetSize) {
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this->arrayLength = arrayLength;
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this->testsetSize = testsetSize;
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this->baseArray =
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(int *)malloc(sizeof(int) * this->arrayLength * this->testsetSize);
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generateRandomIntArray(this->baseArray,
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this->arrayLength * this->testsetSize);
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}
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~PerformanceComparison() {
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free(this->baseArray);
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for (int i = 0; i < this->testResults.size(); i++) {
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free(testResults[i]);
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}
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}
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void runTest(int algorithm) {
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PerformanceTest *pt = new PerformanceTest();
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if (algorithm == 1) {
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pt->setAlgorithmName("MergeSort");
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for (int i = 0; i < this->testsetSize; i++) {
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int testArray[this->arrayLength];
|
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std::memcpy(testArray, this->baseArray + (this->arrayLength * i),
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this->arrayLength * sizeof(int));
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auto startTime = std::chrono::high_resolution_clock::now();
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mergeSort(testArray, 0, arrayLength - 1);
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auto endTime = std::chrono::high_resolution_clock::now();
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pt->processResult(startTime, endTime);
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}
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} else if (algorithm == 2) {
|
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pt->setAlgorithmName("MergeSortRand");
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for (int i = 0; i < this->testsetSize; i++) {
|
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int testArray[this->arrayLength];
|
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std::memcpy(testArray, this->baseArray + (this->arrayLength * i),
|
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this->arrayLength * sizeof(int));
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auto startTime = std::chrono::high_resolution_clock::now();
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mergeSortRand(testArray, 0, arrayLength - 1);
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auto endTime = std::chrono::high_resolution_clock::now();
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pt->processResult(startTime, endTime);
|
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}
|
||||
} else {
|
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std::cerr << "Algorithm not recognized!" << std::endl;
|
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exit(1);
|
||||
}
|
||||
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this->testResults.push_back(pt);
|
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};
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||||
|
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void printComparison(int mode) {
|
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if (mode == 1) {
|
||||
std::cout << "Algorithm\t\tMIN\t\t\tMAX\t\t\tAVG\t\t\tTOTAL" << std::endl;
|
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for (int i = 0; i < this->testResults.size(); i++) {
|
||||
std::cout << this->testResults[i]->getAlgorithmName() << "\t\t"
|
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<< this->testResults[i]->getMinExecutionTime() << "\t\t"
|
||||
<< this->testResults[i]->getMaxExecutionTime() << "\t\t"
|
||||
<< this->testResults[i]->getTotalExecutionTime() /
|
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this->testsetSize
|
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<< "\t\t" << this->testResults[i]->getTotalExecutionTime()
|
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<< std::endl;
|
||||
}
|
||||
} else if (mode == 2) {
|
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std::cout << "Algorithm\tTOTAL\t\tAVG" << std::endl;
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for (int i = 0; i < this->testResults.size(); i++) {
|
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std::cout << this->testResults[i]->getAlgorithmName() << "\t\t"
|
||||
<< this->testResults[i]->getTotalExecutionTime() << " \t\t"
|
||||
<< this->testResults[i]->getTotalExecutionTime() /
|
||||
this->testsetSize
|
||||
<< std::endl;
|
||||
}
|
||||
} else {
|
||||
std::cerr << "Mode not recognized!" << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
int main() {
|
||||
srand(time(0));
|
||||
int array[ARRAY_LENGTH];
|
||||
int array2[ARRAY_LENGTH];
|
||||
generateRandomIntArray(array, ARRAY_LENGTH);
|
||||
memcpy(array2, array, ARRAY_LENGTH * sizeof(int));
|
||||
printArray(array, ARRAY_LENGTH, "Unsortiertes Array");
|
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mergeSort(array, 0, ARRAY_LENGTH - 1);
|
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printArray(array, ARRAY_LENGTH, "Array nach MergeSort");
|
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mergeSortRand(array2, 0, ARRAY_LENGTH - 1);
|
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printArray(array2, ARRAY_LENGTH, "Array nach MergeSortRand");
|
||||
for (int i = 0; i < ARRAY_LENGTH; i++) {
|
||||
if (array[i] != array2[i]) {
|
||||
std::cout << "ERROR" << std::endl;
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
PerformanceComparison pc(10, 10000);
|
||||
pc.runTest(1);
|
||||
pc.runTest(2);
|
||||
pc.printComparison(1);
|
||||
}
|
||||
|
|
@ -0,0 +1,62 @@
|
|||
#include "mergeSortRand.h"
|
||||
//#include <cstdlib>
|
||||
#include <iostream>
|
||||
|
||||
void merge(int array[], int left, int middle, int right) {
|
||||
int n1 = middle - left + 1;
|
||||
int n2 = right - middle;
|
||||
|
||||
int leftArray[n1];
|
||||
int rightArray[n2];
|
||||
|
||||
for (int i = 0; i < n1; i++) {
|
||||
leftArray[i] = array[left + i];
|
||||
}
|
||||
for (int j = 0; j < n2; j++) {
|
||||
rightArray[j] = array[middle + j + 1];
|
||||
}
|
||||
|
||||
int k = 0, l = 0, m = left;
|
||||
while (k < n1 && l < n2) {
|
||||
if (leftArray[k] <= rightArray[l]) {
|
||||
array[m] = leftArray[k];
|
||||
k++;
|
||||
} else {
|
||||
array[m] = rightArray[l];
|
||||
l++;
|
||||
}
|
||||
m++;
|
||||
}
|
||||
|
||||
while (k < n1) {
|
||||
array[m] = leftArray[k];
|
||||
k++;
|
||||
m++;
|
||||
}
|
||||
|
||||
while (l < n2) {
|
||||
array[m] = rightArray[l];
|
||||
l++;
|
||||
m++;
|
||||
}
|
||||
}
|
||||
|
||||
void mergeSortRand(int array[], int left, int right) {
|
||||
if (left < right) {
|
||||
int middle = (rand() % (right - left + 1)) + left;
|
||||
if (middle < left || middle > right) {
|
||||
std::cout << "ERROR2" << std::endl;
|
||||
}
|
||||
mergeSortRand(array, left, middle);
|
||||
mergeSortRand(array, middle + 1, right);
|
||||
merge(array, left, middle, right);
|
||||
}
|
||||
}
|
||||
void mergeSort(int array[], int left, int right) {
|
||||
if (left < right) {
|
||||
int middle = left + (right - left) / 2;
|
||||
mergeSort(array, left, middle);
|
||||
mergeSort(array, middle + 1, right);
|
||||
merge(array, left, middle, right);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
void merge(int array[], int left, int middle, int right);
|
||||
void mergeSort(int array[], int left, int right);
|
||||
void mergeSortRand(int array[], int left, int right);
|
||||
Loading…
Reference in New Issue