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11 Commits

Author SHA1 Message Date
Samuel Oberhofer b35d52e60d 6.2 2022-07-04 13:11:05 +02:00
Samuel Oberhofer 6a4a468adf doc 2022-07-01 16:54:22 +02:00
Samuel Oberhofer eb2d62b9e7 fixes 2022-07-01 16:53:14 +02:00
Samuel Oberhofer b8c7e44846 alternative rng 2022-07-01 16:51:57 +02:00
Samuel Oberhofer 80f6c741d2 6.3.b 2022-07-01 12:45:05 +02:00
Samuel Oberhofer 8ad105ef56 6.3 2022-07-01 12:30:11 +02:00
Samuel Oberhofer a5563a4103 6.1 2022-06-28 21:19:13 +02:00
Samuel Oberhofer cf6edcdff6 PartialWeight and partialValue for continuous case 2022-06-26 15:44:14 +02:00
Samuel Oberhofer 7dc503ca13 Make continuous packing optional 2022-06-26 15:37:52 +02:00
Samuel Oberhofer 8a95eb668b Make Solution Continuous 2022-06-26 15:32:16 +02:00
Samuel Oberhofer c9d5a7a84c Initial 5_3 2022-06-26 15:29:55 +02:00
23 changed files with 1126 additions and 0 deletions
+52
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# Name of the binary for Development
BINARY = main
# Name of the binary for Release
FINAL = prototyp
# Object files
OBJS = backpack.o item.o main.o
# Compiler flags
CFLAGS = -Werror -Wall -std=c++17 -fsanitize=address,undefined -g
# Linker flags
LFLAGS = -fsanitize=address,undefined
#Which Compiler to use
COMPILER = c++
# all target: builds all important targets
all: binary
final : ${OBJS}
${COMPILER} ${LFLAGS} -o ${FINAL} ${OBJS}
rm ${OBJS}
binary : ${OBJS}
${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
# Links the binary
${BINARY} : ${OBJS}
${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
# Compiles a source-file (any file with file extension .c) into an object-file
#
# "%" is a wildcard which matches every file-name (similar to * in regular expressions)
# Such a rule is called a pattern rule (because it matches a pattern, see https://www.gnu.org/software/make/manual/html_node/Pattern-Rules.html),
# which are a form of so called implicit rules (see https://www.gnu.org/software/make/manual/html_node/Implicit-Rules.html)
# "$@" and "$<" are so called automatic variables (see https://www.gnu.org/software/make/manual/html_node/Automatic-Variables.html)
%.o : %.cpp
${COMPILER} -c ${CFLAGS} -o $@ $<
# Rules can not only be used for compiling a program but also for executing a program
run: ${BINARY}
./${BINARY}
# Delete all build artifacts
clean :
rm -rf ${BINARY} ${OBJS}
# all and clean are a "phony" targets, meaning they are no files
.PHONY : all clean
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#include "backpack.h"
#include <algorithm>
#include <cmath>
/* Optimized insertion sort algorithm utilizing the Item's getRatio() function
*/
void Backpack::sortAvailableItems() {
int i = 0;
while (i < (int)this->availableItems.size()) {
Item x = this->availableItems[i];
int j = i - 1;
while (j >= 0 && this->availableItems[j].getRatio() < x.getRatio()) {
this->availableItems[j + 1] = this->availableItems[j];
j--;
}
this->availableItems[j + 1] = x;
i++;
}
}
/* Iterates through all packed items and returns the total value */
int Backpack::getValuePacked() {
int total = 0;
for (int i = 0; i < (int)this->packedItems.size(); i++) {
total += this->packedItems[i].value;
}
return total;
}
/* the algorithm to pack the backpack */
void Backpack::greedyPack(bool continuous) {
this->packedItems
.clear(); /* resets the packedItems -> removes all elements! */
this->currentWeight = 0; /* ...and also sets the current weight to 0.0 */
this->sortAvailableItems(); // sort the available items first!
const char *text = "";
float partialValue = 0.0f;
float partialWeight = 0.0f;
if (!continuous) {
text = "non-";
}
std::cout << "Backpack has been packed " << text
<< "continuously:\n"; // output
std::cout << "\t\tWeight\tValue\n"; // output
std::cout << "---------------------------------------------\n"; // output
for (int i = 0; i < (int)this->availableItems.size();
i++) { // iterate through all available items
if (this->currentWeight + (float)this->availableItems[i].weight <=
this->maxWeight) { // check if the item still fits in the backpack
this->packedItems.push_back(
this->availableItems[i]); // and if so, put it in there (by adding it
// to this->packedItems)
currentWeight +=
this->availableItems[i].weight; // adjust currentWeight accordingly
std::cout << "\t" << this->availableItems[i].name << ":\t"
<< this->availableItems[i].weight << "\t"
<< this->availableItems[i].value
<< "\t Factor: 1.00\n"; // output
} else if (continuous) {
float factor = (float)(this->maxWeight - this->currentWeight) /
this->availableItems[i].weight;
factor = std::round(factor * 100) / 100;
std::cout << "\t" << this->availableItems[i].name << ":\t"
<< this->availableItems[i].weight << "\t"
<< this->availableItems[i].value << "\t Factor: " << factor
<< std::endl;
partialWeight = this->availableItems[i].weight * factor;
partialValue = this->availableItems[i].value * factor;
break;
}
if ((this->currentWeight - this->maxWeight) ==
0) { // if the backpack is completely full, the loop can be exited -
// small optimization
break;
}
}
std::cout << "---------------------------------------------\n"; // output
std::cout << "\tTotal:\t" << this->currentWeight + partialWeight << "\t"
<< this->getValuePacked() + partialValue << "\n"; // output
}
void Backpack::printItems() {
for (int i = 0; i < (int)this->availableItems.size(); i++) {
std::cout << this->availableItems[i].name << "\t"
<< this->availableItems[i].weight << "\t"
<< this->availableItems[i].value << "\t"
<< this->availableItems[i].getRatio() << "\n";
}
}
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#include <iostream>
#include <string>
#include <vector>
#include "item.h"
#pragma once
/* Class for Backpack, consisting of a maxWeight that can be put into a
backpack, one that shows the weight that is currently in the backpack, a
vector representing all available items and a vector for the items that have
been placed in the backpack. There is also a constructor to increase the
ease/convenience of use, as well as functions to:
* sort the available Items based on their getRatio()
* greedily pack the backpack
* get the value of all packed items
*/
struct Backpack {
int maxWeight;
std::vector<Item> availableItems;
int currentWeight;
std::vector<Item> packedItems;
Backpack(float maxWeight, std::vector<Item> availableItems)
: maxWeight(maxWeight), availableItems(availableItems),
currentWeight(0){};
void sortAvailableItems();
void greedyPack(bool continuous);
int getValuePacked();
void printItems();
};
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#include "item.h"
/* function that returns the value/weight ratio of an item as float; used to
* sort items */
float Item::getRatio() { return ((float)this->value / (float)this->weight); };
+17
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#include <string>
#pragma once
/* Class for Item, containing name (string), value (int) and weight (int).
There is also a constructor that can be called with all member variables to
increase convenience. The getRatio() function returns the value/weight ratio
*/
class Item {
public:
std::string name;
int weight;
int value;
Item(std::string name, int weight, int value)
: name(name), weight(weight), value(value){};
float getRatio();
};
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#include "backpack.h"
#include "item.h"
#include <vector>
int main() {
std::vector<Item> items = {// creation of the availableItems
{"1", 5, 8}, {"2", 5, 8}, {"3", 6, 6},
{"4", 8, 5}, {"5", 10, 10}, {"6", 11, 5},
{"7", 12, 10}, {"8", 15, 17}, {"9", 15, 20},
{"10", 30, 20}};
Backpack bp((float)24,
items); // creation of the backpack, utilizing the constructor
bp.greedyPack(false); // greedily pack Backpack non-continuously
bp.greedyPack(true); // greedily pack Backpack continuously
}
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# Name of the binary for Development
BINARY = main
# Name of the binary for Release
FINAL = prototyp
# Object files
OBJS = mergeSortRand.o helperFunctions.o main.o
# Compiler flags
CFLAGS = -Werror -Wall -std=c++17 -g#-fsanitize=address,undefined -g
# Linker flags
LFLAGS = #-fsanitize=address,undefined
#Which Compiler to use
COMPILER = g++
# all target: builds all important targets
all: binary
final : ${OBJS}
${COMPILER} ${LFLAGS} -o ${FINAL} ${OBJS}
rm ${OBJS}
binary : ${OBJS}
${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
# Links the binary
${BINARY} : ${OBJS}
${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
# Compiles a source-file (any file with file extension .c) into an object-file
#
# "%" is a wildcard which matches every file-name (similar to * in regular expressions)
# Such a rule is called a pattern rule (because it matches a pattern, see https://www.gnu.org/software/make/manual/html_node/Pattern-Rules.html),
# which are a form of so called implicit rules (see https://www.gnu.org/software/make/manual/html_node/Implicit-Rules.html)
# "$@" and "$<" are so called automatic variables (see https://www.gnu.org/software/make/manual/html_node/Automatic-Variables.html)
%.o : %.cpp
${COMPILER} -c ${CFLAGS} -o $@ $<
# Rules can not only be used for compiling a program but also for executing a program
run: ${BINARY}
./${BINARY}
# Delete all build artifacts
clean :
rm -rf ${BINARY} ${OBJS}
# all and clean are a "phony" targets, meaning they are no files
.PHONY : all clean
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#include "helperFunctions.h"
#include <ctime>
void printArray(int* array, int arrayLength, std::string heading) {
std::cout << "========== " << heading << " ==========" << std::endl;
for(int i = 0; i < arrayLength; i++) {
if(i > 0) {
std::cout << " - ";
}
std::cout << array[i];
}
std::cout << std::endl << "==============================================" << std::endl;
}
void generateRandomIntArray(int* array, int arrayLength) {
std::srand(std::time(NULL));
for(int i = 0; i < arrayLength; i++) {
array[i] = rand() % 100000 + 1;
}
}
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#include <string>
#include <iostream>
#pragma once
void generateRandomIntArray(int* array, int arrayLength);
void printArray(int* array, int arrayLength, std::string heading);
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#include <iostream>
#include <string>
#include "helperFunctions.h"
#include "mergeSortRand.h"
#include <vector>
#define ARRAY_LENGTH 10
class PerformanceTest {
private:
double minExecutionTime;
double maxExecutionTime;
double totalExecutionTime;
std::string algorithmName;
public:
PerformanceTest() {
this->minExecutionTime = 1000;
this->maxExecutionTime = 0;
this->totalExecutionTime = 0;
this->algorithmName = "";
};
double getMinExecutionTime() { return this->minExecutionTime; }
double getMaxExecutionTime() { return this->maxExecutionTime; }
double getTotalExecutionTime() { return this->totalExecutionTime; }
const std::string &getAlgorithmName() { return this->algorithmName; }
void setAlgorithmName(std::string name) { this->algorithmName = name; }
void processResult(std::chrono::high_resolution_clock::time_point startTime,
std::chrono::high_resolution_clock::time_point endTime) {
std::chrono::duration<double, std::milli> duration = (endTime - startTime);
double execTime = duration.count();
this->totalExecutionTime += execTime;
if (execTime < this->minExecutionTime) {
this->minExecutionTime = execTime;
return;
} else if (execTime > this->maxExecutionTime) {
this->maxExecutionTime = execTime;
return;
}
}
};
class PerformanceComparison {
private:
int *baseArray;
int arrayLength;
int testsetSize;
std::vector<PerformanceTest *> testResults;
public:
PerformanceComparison(int arrayLength, int testsetSize) {
this->arrayLength = arrayLength;
this->testsetSize = testsetSize;
this->baseArray =
(int *)malloc(sizeof(int) * this->arrayLength * this->testsetSize);
generateRandomIntArray(this->baseArray,
this->arrayLength * this->testsetSize);
}
~PerformanceComparison() {
free(this->baseArray);
for (int i = 0; i < this->testResults.size(); i++) {
free(testResults[i]);
}
}
void runTest(int algorithm) {
PerformanceTest *pt = new PerformanceTest();
if (algorithm == 1) {
pt->setAlgorithmName("MergeSort");
for (int i = 0; i < this->testsetSize; i++) {
int testArray[this->arrayLength];
std::memcpy(testArray, this->baseArray + (this->arrayLength * i),
this->arrayLength * sizeof(int));
auto startTime = std::chrono::high_resolution_clock::now();
mergeSort(testArray, 0, arrayLength - 1);
auto endTime = std::chrono::high_resolution_clock::now();
pt->processResult(startTime, endTime);
}
} else if (algorithm == 2) {
pt->setAlgorithmName("MergeSortRand");
for (int i = 0; i < this->testsetSize; i++) {
int testArray[this->arrayLength];
std::memcpy(testArray, this->baseArray + (this->arrayLength * i),
this->arrayLength * sizeof(int));
auto startTime = std::chrono::high_resolution_clock::now();
mergeSortRand(testArray, 0, arrayLength - 1);
auto endTime = std::chrono::high_resolution_clock::now();
pt->processResult(startTime, endTime);
}
} else {
std::cerr << "Algorithm not recognized!" << std::endl;
exit(1);
}
this->testResults.push_back(pt);
};
void printComparison(int mode) {
if (mode == 1) {
std::cout << "Algorithm\t\tMIN\t\t\tMAX\t\t\tAVG\t\t\tTOTAL" << std::endl;
for (int i = 0; i < this->testResults.size(); i++) {
std::cout << this->testResults[i]->getAlgorithmName() << "\t\t"
<< this->testResults[i]->getMinExecutionTime() << "\t\t"
<< this->testResults[i]->getMaxExecutionTime() << "\t\t"
<< this->testResults[i]->getTotalExecutionTime() /
this->testsetSize
<< "\t\t" << this->testResults[i]->getTotalExecutionTime()
<< std::endl;
}
} else if (mode == 2) {
std::cout << "Algorithm\tTOTAL\t\tAVG" << std::endl;
for (int i = 0; i < this->testResults.size(); i++) {
std::cout << this->testResults[i]->getAlgorithmName() << "\t\t"
<< this->testResults[i]->getTotalExecutionTime() << " \t\t"
<< this->testResults[i]->getTotalExecutionTime() /
this->testsetSize
<< std::endl;
}
} else {
std::cerr << "Mode not recognized!" << std::endl;
exit(1);
}
}
};
int main() {
srand(time(0));
int array[ARRAY_LENGTH];
int array2[ARRAY_LENGTH];
generateRandomIntArray(array, ARRAY_LENGTH);
memcpy(array2, array, ARRAY_LENGTH * sizeof(int));
printArray(array, ARRAY_LENGTH, "Unsortiertes Array");
mergeSort(array, 0, ARRAY_LENGTH - 1);
printArray(array, ARRAY_LENGTH, "Array nach MergeSort");
mergeSortRand(array2, 0, ARRAY_LENGTH - 1);
printArray(array2, ARRAY_LENGTH, "Array nach MergeSortRand");
for (int i = 0; i < ARRAY_LENGTH; i++) {
if (array[i] != array2[i]) {
std::cout << "ERROR" << std::endl;
exit(0);
}
}
PerformanceComparison pc(10, 10000);
pc.runTest(1);
pc.runTest(2);
pc.printComparison(1);
}
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#include "mergeSortRand.h"
//#include <cstdlib>
#include <iostream>
void merge(int array[], int left, int middle, int right) {
int n1 = middle - left + 1;
int n2 = right - middle;
int leftArray[n1];
int rightArray[n2];
for (int i = 0; i < n1; i++) {
leftArray[i] = array[left + i];
}
for (int j = 0; j < n2; j++) {
rightArray[j] = array[middle + j + 1];
}
int k = 0, l = 0, m = left;
while (k < n1 && l < n2) {
if (leftArray[k] <= rightArray[l]) {
array[m] = leftArray[k];
k++;
} else {
array[m] = rightArray[l];
l++;
}
m++;
}
while (k < n1) {
array[m] = leftArray[k];
k++;
m++;
}
while (l < n2) {
array[m] = rightArray[l];
l++;
m++;
}
}
void mergeSortRand(int array[], int left, int right) {
if (left < right) {
int middle = (rand() % (right - left + 1)) + left;
if (middle < left || middle > right) {
std::cout << "ERROR2" << std::endl;
}
mergeSortRand(array, left, middle);
mergeSortRand(array, middle + 1, right);
merge(array, left, middle, right);
}
}
void mergeSort(int array[], int left, int right) {
if (left < right) {
int middle = left + (right - left) / 2;
mergeSort(array, left, middle);
mergeSort(array, middle + 1, right);
merge(array, left, middle, right);
}
}
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#pragma once
void merge(int array[], int left, int middle, int right);
void mergeSort(int array[], int left, int right);
void mergeSortRand(int array[], int left, int right);
+164
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#include "ExtendedBinaryTree.h"
#include <iostream>
ExtendedBinaryTree::ExtendedBinaryTree(Ware *rootNodeKey, int priority) {
ExtendedBinaryTreeNode *root =
new ExtendedBinaryTreeNode(rootNodeKey, priority);
this->rootNode = root;
}
ExtendedBinaryTreeNode *ExtendedBinaryTree::insert(Ware *key, int priority) {
return this->rootNode->insert(key, priority);
}
ExtendedBinaryTreeNode *ExtendedBinaryTree::search(int value) {
ExtendedBinaryTreeNode *node = this->rootNode;
while (value != node->key->getVerkaufspreis() && node != nullptr) {
if (value > node->key->getVerkaufspreis()) {
node = node->right;
} else {
node = node->left;
}
}
return node;
}
ExtendedBinaryTreeNode *ExtendedBinaryTree::deleteItem(Ware *key) {
return this->rootNode->deleteItem(key);
}
ExtendedBinaryTreeNode *
ExtendedBinaryTree::findMin(ExtendedBinaryTreeNode *node) {
while (node->left != nullptr) {
node = node->left;
}
return node;
}
ExtendedBinaryTreeNode *
ExtendedBinaryTree::findMax(ExtendedBinaryTreeNode *node) {
while (node->right != nullptr) {
node = node->right;
}
return node;
}
// function to print a tree in pre-order: (sub)root, left (sub)tree, right
// (sub)tree
std::string ExtendedBinaryTree::printPreorder(ExtendedBinaryTreeNode *node) {
std::stringstream output;
output << *(node->key) << " " << node->priority << std::endl;
if (node->left != nullptr) {
output << this->printPreorder(node->left);
}
if (node->right != nullptr) {
output << this->printPreorder(node->right);
}
return output.str();
}
std::string ExtendedBinaryTree::printPreorder() {
return this->printPreorder(this->rootNode);
}
std::string ExtendedBinaryTree::printPostorder() {
return this->printPostorder(this->rootNode);
}
std::string ExtendedBinaryTree::printPostorder(ExtendedBinaryTreeNode *node) {
std::stringstream output;
if (node->left != nullptr) {
output << this->printPreorder(node->left);
}
if (node->right != nullptr) {
output << this->printPreorder(node->right);
}
output << *(node->key) << std::endl;
return output.str();
}
std::string ExtendedBinaryTree::printInorder() {
return this->printInorder(this->rootNode);
}
std::string ExtendedBinaryTree::printInorder(ExtendedBinaryTreeNode *node) {
std::stringstream output;
if (node->left != nullptr) {
output << this->printPreorder(node->left);
}
output << *(node->key) << std::endl;
if (node->right != nullptr) {
output << this->printPreorder(node->right);
}
return output.str();
}
std::string ExtendedBinaryTree::printPriority() {
return this->printPriority(this->rootNode, INT_MAX);
}
std::string ExtendedBinaryTree::printPriority(ExtendedBinaryTreeNode *node,
int max) {
std::stringstream output;
// Print the node
if (node->priority < max) {
output << *(node->key) << " Priority: " << node->priority << std::endl;
}
// find out which of the children has lower priority
ExtendedBinaryTreeNode *bigger = nullptr;
ExtendedBinaryTreeNode *smaller = nullptr;
if (node->left != nullptr) {
if (node->right != nullptr) {
smaller = node->left->priority < node->right->priority ? node->left
: node->right;
bigger = node->left->priority > node->right->priority ? node->left
: node->right;
} else {
smaller = node->left;
}
} else if (node->right != nullptr) {
smaller = node->right;
}
if (smaller != nullptr) {
int prio;
if (bigger != nullptr) {
if (bigger->priority < max) {
prio = bigger->priority;
} else {
prio = max;
}
} else {
prio = INT_MAX;
}
output << printPriority(smaller, prio);
}
if (bigger != nullptr) {
output << printPriority(bigger, INT_MAX);
}
return output.str();
}
std::string ExtendedBinaryTree::printPriorityBruteForce() {
// return ExtendedBinaryTree::printPriorityBruteForce(this->rootNode,
// INT_MAX);
int maxprinted = 0;
ExtendedBinaryTreeNode *maxprintedNode = nullptr;
while (true) {
}
}
std::string
ExtendedBinaryTree::printPriorityBruteForce(ExtendedBinaryTreeNode *key,
int max) {
int currentMin = max;
while (true) {
}
}
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#include "ExtendedBinaryTreeNode.h"
#include <sstream>
#include <string>
#pragma once
class ExtendedBinaryTree {
public:
ExtendedBinaryTreeNode *rootNode;
ExtendedBinaryTree(Ware *rootNodeKey, int priority);
ExtendedBinaryTreeNode *search(int value);
ExtendedBinaryTreeNode *insert(Ware *key, int priority);
ExtendedBinaryTreeNode *deleteItem(Ware *key);
ExtendedBinaryTreeNode *findMin(ExtendedBinaryTreeNode *node);
ExtendedBinaryTreeNode *findMax(ExtendedBinaryTreeNode *node);
std::string printPreorder(ExtendedBinaryTreeNode *node);
std::string printPreorder();
std::string printPostorder(ExtendedBinaryTreeNode *node);
std::string printPostorder();
std::string printInorder(ExtendedBinaryTreeNode *node);
std::string printInorder();
std::string printPriority();
std::string printPriority(ExtendedBinaryTreeNode *node, int max);
std::string printPriorityBruteForce();
std::string printPriorityBruteForce(ExtendedBinaryTreeNode *node, int max);
};
// std::string printPreorder(BinaryTreeNode* node);
// /* -- Your TODO -- */
// std::string printPostorder(BinaryTreeNode* node);
// std::string printInorder(BinaryTreeNode* node);
@@ -0,0 +1,86 @@
#include "ExtendedBinaryTreeNode.h"
#include <iostream>
ExtendedBinaryTreeNode::ExtendedBinaryTreeNode(Ware *key, int priority) {
this->key = key;
this->left = nullptr;
this->right = nullptr;
this->priority = priority;
}
ExtendedBinaryTreeNode *ExtendedBinaryTreeNode::insert(Ware *key,
int priority) {
if (key->getVerkaufspreis() > this->key->getVerkaufspreis()) {
if (this->right == nullptr) {
ExtendedBinaryTreeNode *temp = new ExtendedBinaryTreeNode(key, priority);
this->right = temp;
return this->right;
}
this->right->insert(key, priority);
} else {
if (this->left == nullptr) {
ExtendedBinaryTreeNode *temp = new ExtendedBinaryTreeNode(key, priority);
this->left = temp;
return this->left;
}
this->left->insert(key, priority);
}
return this;
}
ExtendedBinaryTreeNode *ExtendedBinaryTreeNode::deleteItem(Ware *key) {
ExtendedBinaryTreeNode *node = this;
if (node == nullptr) {
return this;
} else if (key->getVerkaufspreis() < node->key->getVerkaufspreis()) {
node->left = node->left->deleteItem(key);
} else if (key->getVerkaufspreis() > node->key->getVerkaufspreis()) {
node->right = node->right->deleteItem(key);
} else {
if (node->left == nullptr && node->right == nullptr) {
delete node;
node = nullptr;
} else if (node->left == nullptr) { // only children in right subtree
ExtendedBinaryTreeNode *temp = node;
node = node->right;
delete temp;
} else if (this->right == nullptr) { // only children in left subtree
ExtendedBinaryTreeNode *temp = node;
node = node->left;
delete temp;
} else { // we have to keep the BST structure, here, we look for the minimum
// in the right subtree (see lecture)
ExtendedBinaryTreeNode *temp = node->right;
while (temp->left != nullptr) {
temp = temp->left;
}
node->key = temp->key;
node->right = node->right->deleteItem(temp->key);
}
}
return node;
}
ExtendedBinaryTreeNode *ExtendedBinaryTreeNode::leftRotation() {
// std::cout << "Do a left rotation on node " << this->key << "\n";
ExtendedBinaryTreeNode *rightNode = this->right;
ExtendedBinaryTreeNode *leftOfRightNode = rightNode->left;
rightNode->left = this;
this->right = leftOfRightNode;
return rightNode;
}
// perform a right rotation (see lecture)
ExtendedBinaryTreeNode *ExtendedBinaryTreeNode::rightRotation() {
// std::cout << "Do a right rotation on node " << this->key << "\n";
ExtendedBinaryTreeNode *leftNode = this->left;
ExtendedBinaryTreeNode *rightOfLeftNode = leftNode->right;
leftNode->right = this;
this->left = rightOfLeftNode;
return leftNode;
}
@@ -0,0 +1,17 @@
#pragma once
#include "Ware.h"
class ExtendedBinaryTreeNode {
public:
Ware *key;
int priority;
ExtendedBinaryTreeNode *left;
ExtendedBinaryTreeNode *right;
ExtendedBinaryTreeNode(Ware *key, int priority);
ExtendedBinaryTreeNode *insert(Ware *key, int priority);
ExtendedBinaryTreeNode *deleteItem(Ware *key);
ExtendedBinaryTreeNode *leftRotation();
ExtendedBinaryTreeNode *rightRotation();
};
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# Name of the binary for Development
BINARY = main
# Name of the binary for Release
FINAL = prototyp
# Object files
OBJS = Ware.o ExtendedBinaryTreeNode.o ExtendedBinaryTree.o main.o
# Compiler flags
CFLAGS = -Werror -Wall -std=c++17 -g -fsanitize=address,undefined
# Linker flags
LFLAGS = -fsanitize=address,undefined
#Which Compiler to use
COMPILER = c++
# all target: builds all important targets
all: binary
final : ${OBJS}
${COMPILER} ${LFLAGS} -o ${FINAL} ${OBJS}
binary : ${OBJS}
${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
# Links the binary
${BINARY} : ${OBJS}
${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
# Compiles a source-file (any file with file extension .c) into an object-file
#
# "%" is a wildcard which matches every file-name (similar to * in regular expressions)
# Such a rule is called a pattern rule (because it matches a pattern, see https://www.gnu.org/software/make/manual/html_node/Pattern-Rules.html),
# which are a form of so called implicit rules (see https://www.gnu.org/software/make/manual/html_node/Implicit-Rules.html)
# "$@" and "$<" are so called automatic variables (see https://www.gnu.org/software/make/manual/html_node/Automatic-Variables.html)
%.o : %.cpp
${COMPILER} -c ${CFLAGS} -o $@ $<
# Rules can not only be used for compiling a program but also for executing a program
run: ${BINARY}
./${BINARY}
# Delete all build artifacts
clean :
rm -rf ${BINARY} ${OBJS}
# all and clean are a "phony" targets, meaning they are no files
.PHONY : all clean
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#include "Ware.h"
std::ostream &operator<<(std::ostream &out, const Ware &ware) {
out << "Name: " << ware.getBezeichnung() << ", SN: " << ware.getSeriennummer()
<< ", Gewicht: " << ware.getGewicht()
<< ", EK: " << ware.getEinkaufspreis()
<< ", VK: " << ware.getVerkaufspreis();
return out;
}
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#pragma once
#include <iostream>
#include <string>
class Ware {
private:
std::string bezeichnung;
int seriennummer;
double gewicht;
double einkaufspreis;
double verkaufspreis;
public:
std::string getBezeichnung() const { return this->bezeichnung; }
void setBezeichnung(std::string bezeichnung) {
this->bezeichnung = bezeichnung;
}
int getSeriennummer() const { return this->seriennummer; }
void setSeriennummer(int seriennummer) { this->seriennummer = seriennummer; }
double getGewicht() const { return this->gewicht; }
void setGewicht(double gewicht) { this->gewicht = gewicht; }
double getEinkaufspreis() const { return this->einkaufspreis; }
void setEinkaufspreis(double einkaufspreis) {
this->einkaufspreis = einkaufspreis;
}
double getVerkaufspreis() const { return this->verkaufspreis; }
void setVerkaufspreis(double verkaufspreis) {
this->verkaufspreis = verkaufspreis;
}
Ware(std::string bezeichnung, int seriennummer, double gewicht,
double einkaufspreis, double verkaufspreis)
: bezeichnung(bezeichnung), seriennummer(seriennummer), gewicht(gewicht),
einkaufspreis(einkaufspreis), verkaufspreis(verkaufspreis) {}
};
std::ostream &operator<<(std::ostream &out, const Ware &ware);
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#include "ExtendedBinaryTree.h"
#include "ExtendedBinaryTreeNode.h"
#include "Ware.h"
#include <iostream>
void generateRandomIntArray(int *array, int arrayLength) {
std::srand(time(NULL));
for (int i = 0; i < arrayLength; i++) {
array[i] = rand() % 100000 + 1;
}
}
int main() {
// bez, sn, gw, ek, vk
Ware ware1("S", 1, 5.12, 10.37, 13.0);
Ware ware2("L", 2, 6.12, 1.37, 29.0);
Ware ware3("A", 3, 4.12, 9.37, 10.0);
Ware ware4("Z", 12, 1.12, 18.37, 19.0);
Ware ware5("LA", 27, 0.12, 13.37, 17.0);
Ware ware6("LC", 13, 13.12, 15.37, 16.0);
Ware ware7("ABC", 4, 7.12, 27.37, 35.0);
Ware ware8("C", 123, 9.12, 2.37, 4.0);
int randInts[8];
generateRandomIntArray(randInts, 8);
// Händisch sortierte Prioritäten, um die Waren ihren Prioritäten entsprechend
// einzusortieren, damit die Heapbedingung nicht verletzt werden kann.
std::sort(randInts, randInts + 8);
ExtendedBinaryTree tree(&ware1, randInts[0]);
// std::cout << tree.printPreorder() << std::endl << std::flush;
tree.insert(&ware2, randInts[1]);
// std::cout << tree.printPreorder() << std::endl << std::flush;
tree.insert(&ware3, randInts[2]);
// std::cout << tree.printPreorder() << std::endl << std::flush;
tree.insert(&ware4, randInts[3]);
// std::cout << tree.printPreorder() << std::endl << std::flush;
tree.insert(&ware5, randInts[4]);
// std::cout << tree.printPreorder() << std::endl << std::flush;
tree.insert(&ware6, randInts[5]);
// std::cout << tree.printInorder() << std::endl << std::flush;
tree.insert(&ware7, randInts[6]);
// std::cout << tree.printInorder() << std::endl << std::flush;
tree.insert(&ware8, randInts[7]);
std::cout << tree.printPreorder() << std::endl << std::flush;
// std::cout << ware1 << std::endl;
// std::cout << tree.printPreorder() << std::endl;
// std::cout << tree.printPostorder() << std::endl;
// std::cout << tree.printPreorder() << "\n" << std::endl;
// std::cout << tree.printPostorder() << "\n" << std::endl;
// std::cout << tree.printInorder();
std::cout << tree.printPriority() << std::endl;
return 0;
}
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# Name of the binary for Development
BINARY = main
# Name of the binary for Release
FINAL = prototyp
# Object files
OBJS = main.o
# Compiler flags
CFLAGS = -Werror -Wall -std=c++17 -g -fsanitize=address,undefined -g
# Linker flags
LFLAGS = -fsanitize=address,undefined
#Which Compiler to use
COMPILER = g++
# all target: builds all important targets
all: binary
final : ${OBJS}
${COMPILER} ${LFLAGS} -o ${FINAL} ${OBJS}
rm ${OBJS}
binary : ${OBJS}
${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
# Links the binary
${BINARY} : ${OBJS}
${COMPILER} ${LFLAGS} -o ${BINARY} ${OBJS}
# Compiles a source-file (any file with file extension .c) into an object-file
#
# "%" is a wildcard which matches every file-name (similar to * in regular expressions)
# Such a rule is called a pattern rule (because it matches a pattern, see https://www.gnu.org/software/make/manual/html_node/Pattern-Rules.html),
# which are a form of so called implicit rules (see https://www.gnu.org/software/make/manual/html_node/Implicit-Rules.html)
# "$@" and "$<" are so called automatic variables (see https://www.gnu.org/software/make/manual/html_node/Automatic-Variables.html)
%.o : %.cpp
${COMPILER} -c ${CFLAGS} -o $@ $<
# Rules can not only be used for compiling a program but also for executing a program
run: ${BINARY}
./${BINARY}
# Delete all build artifacts
clean :
rm -rf ${BINARY} ${OBJS}
# all and clean are a "phony" targets, meaning they are no files
.PHONY : all clean
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#include <cmath>
#include <iostream>
// Konstanten aus der Angabe
#define n 12
#define k 6
#define L 15
// Liste der Primzahlen. Durch die oben angeführten Konstanten ist
// sichergestellt dass diese eindeutig sind
uint16_t listofPrimes[L];
// Random n-bits Zahl generieren. MSB ist immer 1
uint16_t createRandomNumber(uint8_t bits) {
// äquivalent zu:
// return rand() % pow(2,bits-1) + pow(2,bits-1);
uint16_t result = 1;
for (uint8_t i = 0; i < bits - 1; i++) {
result <<= 1;
result |= rand() % 2;
}
return result;
}
// Check ob eine Zahl Prim ist
bool checkPrime(int number) {
for (int i = 2; i < sqrt(number); i++) {
if (number % i == 0) {
return false;
}
}
return true;
}
// Schreibe "length" primzahlen größer als "start" in "array"
void findPrimesBiggerThan(uint16_t *array, int length, int start) {
for (int i = 0; i < length; i++) {
while (!checkPrime(start)) {
start++;
}
array[i] = start;
start++;
}
}
// die zwei Zahlen die Alice und Bob aussuchen werden
int xAlice;
int xBob;
// Daten die an Bob übermittelt werden. j = x_A mod p_i. Bob antwortet mit Bool
bool transmitToBob(int i, int j) {
if (j != (xBob % listofPrimes[i])) {
return false;
}
return true;
}
int main() {
// rand() mit timestamp seeden
srand(time(NULL));
// Primzahlen für Alice und Bob initialisieren
findPrimesBiggerThan(listofPrimes, L, pow(2, k));
// Alice sucht ein i zw. 1 und L aus
int iAlice = rand() % (L - 1) + 1;
// Counter für false positives
int falseCounter = 0;
long long iterations = 1000000;
for (int i = 0; i < iterations; i++) {
// Alice und Bob suchen 2 Zahlen aus
xAlice = createRandomNumber(n);
xBob = createRandomNumber(n);
// false positive, wenn Bob behauptet die Zahlen wären gleich, sie es aber
// nicht sind
if (transmitToBob(iAlice, xAlice % listofPrimes[iAlice]) &&
xAlice != xBob) {
falseCounter++;
}
}
// false-positive rate in Prozent. Empirisch: ca. 1%
std::cout << "False positivity rate: "
<< 100 * (float)(falseCounter) / iterations << "%" << std::endl;
}
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da ein L = 10^6 * n/k eine false Positive Wahrscheinlichkeit von 10^-6 ergibt, nehme ich stark an, dass man eine false Positive Wahrscheinlichkeit von 10^-15 duch ein L = 10^15 * n/k erreichen kann.
Ich schätze in der Angabe ist ein Tippfehler drinnen.
Da jede Wahrscheinlichkeit per Definition kleiner oder gleich 1 ist, ist auch die Wahrscheinlichkeit eines falschen Ergebnisses zwangsläufig kleiner als 10^15.